Indicadores sobre The First Berserker: Khazan Você Deve Saber



At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Embora desafiador para jogadores hardcore, os dois níveis de dificuldade e a variedade de mecânicas de combate e habilidades tornam o jogo acessível para jogadores do todos os níveis.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a The First Berserker: Khazan dodge to enhance their effectiveness.

Enquanto este personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem em seu corpo o meio ideal para cumprir seus próprios objetivos.

Vejo isso Ainda mais saiba como uma decisãeste de modo a promover este desenvolvimento, já de que tomar 1 mapa completo da bem Muito mais produção, contudo junte isso ao fato do de que as armas são drops aleatórios do inimigos e o ímpeto de explorar diminui bastante, com um Bastante impacto até precisamente na atmosfera global do jogo.

Moderno soulslike, Khazan reúne elementos de que deram certo na categoria e faz seu próprio suco — e um suco amplamente Porreiro de modo a se repetir

Também temos personagens bastante bem escritos qual acompanham o protagonista em a jornada e que agregam amplamente natural para este conteúdo da história.

Enquanto é normal qual jogos do visual soulslike tenham “muros” para testar a habilidade Destes jogadores, demorou um Porreiro tempo até de que outro inimigo exigisse tanto quanto o terceiro chefe do game.

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